Boss Loot
The real drop chance of every boss item and how many rares are expected from the actual kills on the servers.
How is this calculated?
- Chance per kill = times the item dropped ÷ kills in the TibiaWiki sample. With small samples the percentage is unreliable (we flag it).
- Kills come from each world's official kill statistics: “yesterday” is the last game day and “7 days” is the weekly window published by tibia.com, read from each world's latest snapshot.
- Expected drops = chance × kills. E.g. 4 kills × 15% = 0.6 expected units.
- P(≥1) = 1 − (1 − p)^kills: the probability that the item dropped at least once in those kills.
- Loot is rolled once per corpse for the whole party (not per player), so killing in a group does not multiply drops. The exception is Reward Chest bosses, where every participant gets their own roll.
- Every kill is independent: a boss being “due” a rare does not raise the odds of the next kill.
- Values are NPC sell prices. “Wiki ref.” is the rough value players note on TibiaWiki; rares can be worth much more (or less) on the Market.
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Data: TibiaWiki (CC BY-SA) · tibia.fandom.com
