Hunt Planner
Build your team slot by slot with the charms (and their level) each member has; I'll give you the best zones, the ideal combo vs. the one you can actually build, preys and each member's wheel.
Available charms (14M / 11m)
Deeplings (Fiehonja)
Inmunes a fuego y hielo; spawn tranquilo con buen loot de key items deepling.
☸ Design each member's Wheel
They open in a new tab — so you don't lose this hunt and can review each member's wheel.
Charms per member
Each creature allows 1 Major + 1 Minor (no repeats per character). In Ideal I recommend the best possible; in Simulator I build the best combo from what you marked each one has (with its level).
Deepling Warriormainweak to Tierra, Energía
PoisonMajor
Vampiric EmbraceMinorSu mayor debilidad es earth (1,600 HP): el charm elemental es lo más eficiente aquí.
Deepling Guarddangerousweak to Tierra, Energía
ZapMajor
NumbMinorEs débil también a energy: como su debilidad principal ya la cubre otra criatura, aquí va su segunda debilidad.
Deepling Scoutweak to Tierra, Energía
Low BlowMajor
Void's CallMinorComodín de crítico: rinde en toda la hunt y libera el elemental para otro bicho.
🐾 Recommended preys
Up to 3 preys, each on a different creature (like in the game).



Dataset with 82 zones. Charms and creature icons from TibiaWiki. Double-check exact weaknesses if your build depends on it.
What is the Hunt Planner?
The Hunt Planner tells you the best setup for each hunting spot in Tibia. Pick the respawn, your vocation and your level, and it returns the charms worth using, which preys to activate and how to spend your Wheel of Destiny points for that specific hunt.
It answers the question everyone has: if you take a level 400 Elite Knight to Asura Palace, which charm actually pays off against those monsters and which prey should you pick? Instead of guessing, the planner compares the elemental profile of every creature in the respawn and ranks the options.
It works for parties too: build the team with several characters and see the recommendation for each one separately, plus the estimated experience per hour of the spot at your level.
