TibiaIQ

Wheel of Destiny

Interactive planner: build your wheel, see what each slice gives and copy or share the build.

Maximum solo damage: Executioner's Throw + Combat Mastery + melee augments. Keep some endurance so you survive.

Order that boosts your goal the most (each path with what it unlocks):
1st Top RightExecutioner's Throw2nd Bottom LeftCombat Mastery3rd Top LeftGift of Life4th Bottom RightAvatar of Steel
Fill the 1st one first (its revelation is the biggest boost for what you want) and advance to the next with the surplus. Hover over each path to see what its revelation does.
🧭 Strategy for your 350 pts (level 400)

You already have Executioner's Throw stage 1. Fill in its convictions (augment + skill); don't open another domain yet.

  1. Executioner's Throw stage 1250 pts · level 300

    Your biggest jump: exori amp kor: bounces to 2/3/4 extra targets, +100/125/150% damage to targets below 30% HP, CD 18/14/10s.

  2. Convictions of TR400 pts · level 450 ← next

    Augment for your main spell (slice 1 = −mana, slice 2 = +10% damage) + the domain's Skill/Magic Level.

  3. 2nd revelation stage 1 (Combat Mastery)500 pts · level 550

    Better than raising Executioner's Throw to stage 2: two perks + +8 flat vs one perk + +9 flat.

  4. 2nd domain convictions + 3rd revelation750 pts · level 800

    More augments/skill; if your build uses 3 domains, open the third one to stage 1.

  5. Raise your most used revelation to stage 21,000 pts · level 1050

    +9 flat and the scaled effect (e.g. Exec 100%→125%, beams +% per target).

  6. Fill in the remaining augments/skill1,500 pts · level 1550

    Complete the convictions you're missing; the flat from more stage-1 revelations stacks.

  7. Stage 3 of your defining revelation2,000 pts · level 2050

    +20 flat + maximum effect. Only if that revelation defines how you play.

Why (the wheel math):

  • Flat damage/healing per stage: +4 (250) / +9 (500) / +20 (1000), stacking across domains.
  • Spreading vs concentrating: two stage-1s give +8 flat and TWO perks; one stage-2 gives +9 flat and ONE perk. Spreading wins unless the perk's scaling (Avatar CD, Exec/Beam %) defines your build.
  • Each filled Vessel Resonance also gives +1 damage/healing (+2 with a Greater Gem) if you socket the gem matching the domain's colour.
  • Stage 3 (1000 in one domain) = +20 flat but costs half a wheel: save it for bossing (Avatar) or a mono-revelation build at very high level.
  • Wheel points = level − 50, plus up to +179 extra (Promotion Scrolls +50, Way of the Monk +10, Hunting Task Shop +50, upgrading mods to Grade IV +69).
0 / 350 pts
507510075100150100150200507510075100150100150200507510075100150100150200507510075100150100150200Gift of Life — bloqueado (0 pts en este dominio)Vessel nivel 1: inactivo — requiere 250 puntos en este cuadrante.Vessel nivel 2: inactivo — requiere 500 puntos en este cuadrante.Vessel nivel 3: inactivo — requiere 1000 puntos en este cuadrante.Executioner's Throw — bloqueado (0 pts en este dominio)Vessel nivel 1: inactivo — requiere 250 puntos en este cuadrante.Vessel nivel 2: inactivo — requiere 500 puntos en este cuadrante.Vessel nivel 3: inactivo — requiere 1000 puntos en este cuadrante.Combat Mastery — bloqueado (0 pts en este dominio)Vessel nivel 1: inactivo — requiere 250 puntos en este cuadrante.Vessel nivel 2: inactivo — requiere 500 puntos en este cuadrante.Vessel nivel 3: inactivo — requiere 1000 puntos en este cuadrante.Avatar of Steel — bloqueado (0 pts en este dominio)Vessel nivel 1: inactivo — requiere 250 puntos en este cuadrante.Vessel nivel 2: inactivo — requiere 500 puntos en este cuadrante.Vessel nivel 3: inactivo — requiere 1000 puntos en este cuadrante.0points
HPManaCapMitigationLife leechMana leechMeleeAugment

Left click = +1 point · Shift/Ctrl + click = −1 point · Right click = fill the whole slot (or empty it if it already has points). You can remove points even if the slot is incomplete. The golden dashed border marks the recommended build. The centers (50) are always available; the rest need a filled neighbor. Clicking a slot opens the ±1 / Full control below.

Atelier gems by domain

socket a gem (Supreme mod) in each quadrant to see the full loadout of your hunt
Top Left◈ 0/3 active
Top Right◈ 0/3 active
Bottom Left◈ 0/3 active
Bottom Right◈ 0/3 active

The vessel/gem level of each domain depends on the POINTS you put in that quadrant: 250 = level 1, 500 = level 2, 1000 = level 3 (the corner pips). Each level activates 1 mod slot of that domain's gem. The gem grade (Lesser/Regular/Greater) is separate — Lesser=1 Basic, Regular=2 Basic, Greater=2 Basic + 1 Supreme. Slot 1 = elemental resistance, HP/Mana/Cap or mitigation; slot 2 = resistances only.

Build code (same as the tibia.com planner)

This is the same format the official planner generates (K0…/S0…/D0…): copy it and paste it into tibia.com or import it into your in-game wheel. The full URL opens the official planner already loaded with your build. (The code exports the wheel; gems aren't in it because their IDs are internal to CipSoft's engine.)

💎 Gem Atelier

Wheel of Destiny · gems

Gems are socketed by domain (color) in the wheel and grant mods. Here I recommend which gem and which mods to look for based on your vocation, level and goal — and below you have how it all works in depth.

Aim for: Greater Gem of Guardian (Knight)
2 Basic slot(s) + 1 Supreme · reveal 6.000.000 gold · source: Criaturas Fiendish (baja chance en Archfoe co-op)

Greater Gems (2 Basic + 1 Supreme). Endgame: necesitas las 3 resonances del dominio para usar el Supreme. Muy caro (revelar 6M, maxear Supreme 75M + 30 greater fragments).

Supreme mods to look for — ⚔ More damage

damageExecutioner's Throw — daño base+6% +9%
damageAnnihilation — daño base+12% +18%
critCritical Extra Damage+2% +3%

Basic mods

  • HP/Mana según vocación
  • Resistencia de fuego/tierra/hielo/energía
  • Evita trade-off (+3%/-2%) salvo que sepas el daño entrante
  • Sube los Basic ANTES que el Supreme: el grado del Supreme está topado por el de los Basic.
  • El Supreme de 'daño base' de un hechizo que spameas es lo más fuerte; el de crítico solo rinde con mucho crit chance.
  • Los Avatar CD (-900s) son universalmente buenos si usas el Avatar.
  • Cada dominio (cuadrante) tiene 3 Vessel Resonance. Con 1/2/3 resonances activas se activan 1/2/3 slots de mod de la gema de ese dominio. Para usar los 3 slots de una Greater Gem necesitas las 3 resonances de su color.
📖 How the Gem Atelier works (in depth)
Lesser Gem
1 Basic · revelar 125.000 gold
Criaturas Influenced (y Fiendish)
Regular Gem
2 Basic · revelar 1.000.000 gold
Bosses Archfoe con loot cooperativo (y Fiendish)
Greater Gem
2 Basic + 1 Supreme · revelar 6.000.000 gold
Criaturas Fiendish (baja chance en Archfoe co-op)
Vessel Resonance

Cada dominio (cuadrante) tiene 3 Vessel Resonance. Con 1/2/3 resonances activas se activan 1/2/3 slots de mod de la gema de ese dominio. Para usar los 3 slots de una Greater Gem necesitas las 3 resonances de su color.

Domain affinity

Una gema solo entra en un vessel de su MISMO color de dominio. Puedes pagar gold para rotar su afinidad al dominio siguiente (horario).

Bind / reveal

Revelar una gema la vincula a tu personaje (ya no es tradeable). Máximo 225 gemas reveladas.

Grades and fragments

Los mods suben de Grado I a IV (IV ≈ +50% sobre I). El grado del Supreme está topado por el grado de los Basic. Maxear un mod a Grado IV da +1 Promotion Point (hasta 69).

Los Basic mods usan Lesser Fragments; los Supreme usan Greater Fragments. Se obtienen triturando gemas (Crusher) o desmantelando gemas reveladas en el Atelier.

GradeFragmentsGold (Basic)Gold (Supreme)
II52M5M
III155M12.5M
IV3030M75M

Basic Mods (categories)

Resistencias simples (slot 1 o 2)

Físico/Sagrado/Muerte +1%→+1.5% · Fuego/Tierra/Hielo/Energía +2%→+3% (Grado I→IV).

Multiplicador de Mitigación (solo slot 1)

+5% / +5.5% / +6% / +7.5% — clave para tank.

Recursos por vocación (solo slot 1)

HP / Mana / Cap según vocación (ej. Knight HP +300→+450; Mage Mana +600→+900; Paladin Cap +400→+600).

Resistencias de drenaje (slot 2)

Mana Drain / Life Drain +3%→+4.5%.

All Supreme of Guardian (Knight)

Data from TibiaWiki (Basic/Supreme Mod, Gem, Wheel of Destiny), includes Monk. The real gating is wheel points + gold; level is only a guide. Verify exact values in the client before investing millions.

Quick guides by vocation

Hunt solo

Revelation: Combat Mastery + Executioner's Throw

Perks: Battle Instinct, Battle Healing, Fair Fight

Prioriza los cuadrantes verde (arriba-izq) y rojo (arriba-der) para llegar a Combat Mastery st.2 y Executioner's Throw st.1.

💡 Executioner's Throw es tu mejor herramienta para juntar y rematar; úsalo en cooldown.

Hunt en party

Revelation: Avatar of Steel

Perks: Battle Instinct, Shield Mastery, Fair Fight

Enfoca defensa (azul/morado) para tanquear estable; Avatar para pulls grandes o emergencias.

💡 Tu rol es sostener el pull: mitigación > daño. Deja el DPS a mages/pally.

Bosses

Revelation: Avatar of Steel

Perks: Revelation Mastery, Battle Healing

Full hacia Avatar; el resto en HP y mitigación.

💡 Guarda Avatar para la fase de más daño del boss.

Planner data: official values after the Vocation Adjustments Update (June 2026). Revelation thresholds are 250/500/1000 points per quadrant; gems with Revelation Mastery can bring those thresholds forward (not included yet).

Wheel of Destiny: how to spend your points

The Wheel of Destiny grants one promotion point per level from 51 onwards, and spending them badly is costly: you can reset at a temple, but the gap between a planned build and an improvised one shows up in damage, healing and survivability.

This planner mirrors the in-game wheel with its four domains and 36 slices. Choose a vocation and a goal — damage, healing, bosses, mitigation — and it proposes where each point should go, explaining why it is better to concentrate on one domain or spread across two.

It includes the Gem Atelier to simulate gems and their mods, the Revelation Perks with their three stages (250, 500 and 1000 points per domain), and the resulting totals for hit points, mana, capacity and mitigation.