Alchemist Quarter
YalaharRecommended level: 35+Solo
- City
- Yalahar
- Team
- Solo
- Recommended level · Knight
- 40+
- Recommended level · Paladin
- 35+
- Recommended level · Mage
- 35+
- Vocations
- EK · RP · ED · MS · EM
- Exp
- ★★★★☆
- Loot
- ★★★★☆
- Since version
- 8.4
Open in the Hunt Planner
Work out charms, preys and how it compares with other places for your level and party.
Open in the Hunt Planner- Exp/h
- 150k
- Profit/h
- 70k
Source: TibiaPal (RP)
Exp and profit per hour
Community-reported values; they depend on level, gear and route.
| Vocation | Mode | Level | Exp/h | Profit/h | Source |
|---|---|---|---|---|---|
| RP | Solo | 23 | 150,000 | 70,000 | TibiaPal |
| MS | Solo | 20 | 120,000 | -5,000 | TibiaPal |
| ED | Solo | 20 | 120,000 | -5,000 | TibiaPal |
| RP/ED/MS | Solo | 20 | 100,000 | 8,000 | TibiaRoute |
Creatures in Alchemist Quarter
| Creature | Presence | Exp | HP | Weak to | Bestiary |
|---|---|---|---|---|---|
| Main | 6,000 | 8,200 | Ice, Holy | Demon | |
| Plaguesmith | Main | 3,800 | 8,250 | Energy, Holy | Demon |
| Destroyer | Main | 2,500 | 3,700 | Ice, Holy | Demon |
| Nightmare | Common | 1,800 | 2,700 | Holy | Magical |
| Nightmare Scion | Common | 1,350 | 1,400 | Holy | Magical |
| Bog Raider | Common | 800 | 1,300 | Energy, Physical, Ice, Holy | Magical |
| Mutated Bat | Common | 750 | 900 | Physical | Mammal |
| Mutated Tiger | Occasional | 750 | 1,100 | Death | Mammal |
| Occasional | 450 | 550 | Fire | Mammal | |
| Death Blob | Occasional | 300 | 320 | Fire, Energy, Holy | Slime |
| Acid Blob | Occasional | 250 | 250 | Fire, Energy | Slime |
| Mercury Blob | Occasional | 180 | 150 | Energy | Slime |
and 3 more minor creatures
- The area is weak to
- Holy
- Resists
- EarthFireDeathEnergyPhysicalIce
- Damage you take
- Physical ×14Earth ×4Life drain ×3Death ×1Energy ×1Fire ×1Mana drain ×1
Best loot
- Magic Plate Armor
- Mastermind Shield
- Skull Helmet
- Demon Trophy
- Demonrage Sword
More hunting places in Yalahar
Data: TibiaWiki (CC BY-SA) · Alchemist Quarter
